01
Double-blind review · title withheld until decision
With
Jonathan Mwaura
GA-tuned ensemble agent for Battleship
Four Battleship strategies, one heatmap each, blended by weights a genetic algorithm learned. Averages 40.5 moves to win and beats the 2011 benchmark.
- 40.5
- avg moves to win
- 42
- previous benchmark (Berry, 2011)
- −4
- moves vs uniform-weight ensemble
- 4
- strategies blended
Abstract
Existing Battleship agents commit to one technique: probability density functions, Monte Carlo sampling, neural networks or heuristics. None dominates. This paper proposes an ensemble in which four strategies (a per-ship probability density function, a convolutional neural network, Monte Carlo occupancy sampling and an information-gain heuristic) each produce a heatmap over the board, fused by a sequential, scale-preserving blending rule. A real-coded genetic algorithm learns the blend weights against a fitness of win rate and moves-to-win. The resulting agent averages 40.5 moves, outperforms every single-strategy component, improves on a uniform-weight ensemble with the identical architecture by about 4 moves, and compares favourably with the strongest published benchmarks of 42 to 45 moves. The learned weights are interpretable and the GA pruned one redundant strategy to zero.